Web 2.0 is a term describing the trend in the use of
World Wide Web technology and
web design that aims to enhance
creativity, information sharing, and, most notably, collaboration among users. These concepts have led to the development and evolution of web-based communities and
hosted services, such as
social-networking sites,
wikis,
blogs, and
folksonomies. The term became notable after the first
O'Reilly Media Web 2.0 conference in
2004. Although the term suggests a new version of the
World Wide Web, it does not refer to an update to any technical specifications, but to changes in the ways
software developers and
end-users use the Web. According to
Tim O'Reilly:
“
Web 2.0 is the
business revolution in the
computer industry caused by the move to the
Internet as
platform, and an attempt to understand the rules for success on that new platform.
”
Some technology experts, notably
Tim Berners-Lee, have questioned whether one can use the term in a meaningful way, since many of the technology components of "Web 2.0" have existed since the early days of the Web
Web 2.0 has numerous definitions.
Tim O'Reilly regards Web 2.0 as
business embracing the web as a platform and using its strengths (global audiences, for example).
[3] O'Reilly considers that
Eric Schmidt's abridged slogan, don't fight the Internet, encompasses the essence of Web 2.0 — building applications and
services around the unique features of the
Internet, as opposed to building applications and expecting the Internet to suit as a platform (effectively "fighting the Internet").
In the opening talk of the
first Web 2.0 conference, O'Reilly and
John Battelle summarized what they saw as the themes of Web 2.0. They argued that the web had become a
platform, with software above the level of a single device, leveraging the power of the
"Long Tail", and with data as a driving force. According to O'Reilly and Battelle, an
architecture of participation where users can contribute website content creates
network effects. Web 2.0 technologies tend to foster
innovation in the assembly of systems and
sites composed by pulling together features from distributed, independent developers (a kind of "open source" development and an end to the software-adoption cycle, the so-called "
perpetual beta"). Web 2.0 technology encourages
lightweight business models enabled by
syndication of content and of service and by ease of picking-up by
early adopters.
[7]O'Reilly provided examples of companies or products that embody these principles in his description of his four levels in the hierarchy of Web 2.0-ness. Level-3 applications, the most "Web 2.0"-oriented, only exist on the Internet, deriving their effectiveness from the inter-human connections and from the network effects that Web 2.0 makes possible, and growing in effectiveness in proportion as people make more use of them. O'Reilly gave as examples
eBay,
Craigslist,
Wikipedia,
del.icio.us,
Skype,
dodgeball and
AdSense. Level-2 applications can operate offline but gain advantages from going online. O'Reilly cited
Flickr, which benefits from its shared photo-database and from its community-generated tag database. Level-1 applications operate offline but gain features online. O'Reilly pointed to Writely (now
Google Docs & Spreadsheets) and
iTunes (because of its music-store portion). Level-0 applications work as well offline as online. O'Reilly gave the examples of
MapQuest,
Yahoo! Local and
Google Maps (mapping-applications using contributions from users to advantage can rank as "level 2"). Non-web applications like
email,
instant-messaging clients and the
telephone fall outside the above hierarchy.
[8]In alluding to the
version-numbers that commonly designate software upgrades, the phrase "Web 2.0" hints at an improved form of the World Wide Web. Technologies such as
weblogs (
blogs),
wikis,
podcasts,
RSS feeds (and other forms of many-to-many publishing),
social software, and web
application programming interfaces (APIs) provide enhancements over read-only websites.
Stephen Fry, who writes a column about technology in the British
Guardian newspaper, describes Web 2.0 as:
“
…an idea in people's heads rather than a reality. It’s actually an idea that the reciprocity between the user and the provider is what's emphasised. In other words, genuine interactivity, if you like, simply because people can upload as well as download.
[9]”
The idea of "Web 2.0" can also relate to a transition of some
websites from isolated
information silos to interlinked
computing platforms that function like locally-available software in the perception of the user. Web 2.0 also includes a social element where users generate and distribute content, often with freedom to share and re-use. This can result in a rise in the economic value of the web to businesses, as users can perform more activities online.
[10]Others have provided additional definitions of Web 2.0:
“
…the philosophy of mutually maximizing collective intelligence and added value for each participant by formalized and dynamic information sharing and creation.
[11]”
“
…all those Internet utilities and services sustained in a data base which can be modified by users whether in its content (adding, changing or deleting- information or associating metadates with the existing information), or how to display them, or in content and external aspect simultaneously